In the Cellulo Project, we are aiming to design and build the pencils of the future’s classroom, in the form of robots. We imagine these as swarm robots, each of them very simple and affordable, that reside on large paper sheets that contain the learning activities. Our vision is that these be ubiquitous, namely a natural part of the classroom ecosystem, as to shift the focus from the robot to the activity. With Cellulo you can actually grab and move a planet to see what happens to its orbit, or vibrate a molecule with your hands to see how it behaves. Cellulo makes tangible what is intangible in learning.
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Journal Articles
Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young
2022-05-09.21st International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2022), Virtual Event [New Zealand], May 9 – 13, 2022. p. 1908–1910. DOI : 10.5555/3535850.3536148.
2022.IEEE 18th International Conference on Rehabilitation Robotics (ICORR), Rotterdam, Netherlands, July 25-29, 2022. DOI : 10.1109/ICORR55369.2022.9896589.
2022.The 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022), Kyoto, Japan, 23-27 October 2022. p. 3666-3671. DOI : 10.1109/IROS47612.2022.9981983.
2022.31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) – Social, Asocial, and Antisocial Robots, Naples, Italy, August 29-September 2, 2022. p. 358-364. DOI : 10.1109/RO-MAN53752.2022.9900684.
2021.29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education (ICCE 2021), Cyberspace, November 22-26, 2021.
2020-10-14.2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Naples, Italy, August 31, 2020. p. 172-178. DOI : 10.1109/RO-MAN47096.2020.9223332.