Selected Publications since 2018
Cultural big data: nineteenth to twenty-first century panoramic visualization
Frontiers In Big Data. 2024. Vol. 7, p. 1309887. DOI : 10.3389/fdata.2024.1309887.The Digital Twin of the Panorama of the Battle of Murten: Notes on the Creation of the World’s Largest Image307
Panoramic and Immersive Media Studies Yearbook. 2024. Vol. 1, p. 295 – 307. DOI : 10.1515/9783111335575-022.Augmenting the Panorama of the Battle of Murten with 3D Models of Cultural Artifacts
2024.EncodingActs: Modeling, Representing and Transmitting Embodied Knowledge in Traditional Martial Arts
Lausanne, EPFL, 2024.AI-Driven Workflows for Unlocking Switzerland’s Collective Memory: Distant listening of the RTS Archive
2024. DARIAH Annual Event – Workflows: Digital Methods for Reproducible Research Practices in the Arts and Humanities, Lisbon, Portugal, 19-21 June 2024. DOI : 10.5281/zenodo.12191436.Computational Archives for Experimental Museology
2021. Emerging Technologies and the Digital Transformation of Museums and Heritage Sites. RISE IMET 2021, Nicosia, Cyprus, June 2-4, 2021. p. 3 – 18. DOI : 10.1007/978-3-030-83647-4_1.Radical Intangibles: Materializing the Ephemeral
Museum and Society. 2021. Vol. 19, num. 2, p. 252 – 272. DOI : 10.29311/mas.v19i2.3638.The proliferation of aura
The Routledge Handbook of Museums, Media and Communication; London: Routledge, 2018.Hemispheres
The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites; London: Routledge, 2019.Sarah Kenderdine + Merete Sanderhoff
The Digital Future of Museums. Conversations and Provocations; Routledge, 2020. p. 90 – 104.Omnidirectional Strategies for Exploring Ancient Cities and Territories
Digital Cities: Between History and Archaeology; Oxford University Press, 2020. p. 185 – 206.Designing Multi-disciplinary Interactive Virtual Environments for Next-Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage
Creativity in the Twenty First Century; Springer, Cham, 2021. p. 49 – 67.Experimental museology: immersive visualisation and cultural (big) data
Experimental Museology; London: Routledge, 2021.DARK MANOEUVRES Digitally Reincorporating the Marginalised Body in the Museum
Emerging Technologies and Museums; New York – Oxford: Berghahn Books, 2022.Archery Rites: Remaking Confucian Rites
Chinese Archery Studies: Theoretic and Historic Approaches to a Martial Discipline; Springer Nature Singapore, 2023. p. 249 – 278.Implementation of a tracking system in the eM+ lab panorama
2024.Datafication of audiovisual archives: from practice mapping to a thinking model
Journal Of Documentation. 2024. DOI : 10.1108/JD-04-2022-0093.Historic Panoramas of the World: The Fascination of a Visual Mass Medium of the 19th and Early 20th Centuries
2024
Le Panorama de la bataille de Morat version 2.0
Annales Fribourgeoises. 2021. Vol. 83, num. 2, p. 129 – 134.The Murten Panorama, from 2D to 4D
2019. 28th International Panorama Council Conference, Atlanta, GA, US, September 26-27th, 2019. p. 102 – 109.Write What YouWant: Applying Text-to-Video Retrieval to Audiovisual Archives
Acm Journal On Computing And Cultural Heritage. 2023. Vol. 16, num. 4, p. 81. DOI : 10.1145/3627167.Latent Wander: an Alternative Interface for Interactive and Serendipitous Discovery of Large AV Archives
2023. 5th ACM Workshop on the Analysis, Understanding and Promotion of Heritage Contents (SUMAC), Ottawa, CANADA, NOV 02, 2023. p. 5 – 12. DOI : 10.1145/3607542.3617355.Ontology-based Knowledge Representation for Traditional Martial Arts
Digital Scholarship in the Humanities. 2024. DOI : 10.1093/llc/fqae005.Building a Knowledge Graph of Chinese Kung Fu Masters From Heterogeneous Bilingual Data
Journal of Open Humanities Data. 2023. Vol. 9. DOI : 10.5334/johd.136.Augmenting the Metadata of Audiovisual Archives with NLP Techniques: Challenges and Solutions
2023. Digital Humanities 2023, Graz, Austria, July 10-14, 2023. p. 86 – 87.Redefining Access to Large Audiovisual Archives through Embodied Experiences in Immersive Environments: Creativity & Cognition 2022 – Graduate Student Symposium
2022. 14th Conference on Creativity and Cognition, Venice, Italy, June 20-23, 2022. p. 679 – 683. DOI : 10.1145/3527927.3533735.Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments
PRESENCE: Virtual and Augmented Reality. 2021. Vol. 30, p. 45 – 59. DOI : 10.1162/pres_a_00366.Encoding and Decoding Narratives: Datafication and Alternative Access Models for Audiovisual Archives
2023. 31st ACM International Conference on Multimedia (MM ’23), Ottawa ON, Canada, October 29-November 3, 2023. DOI : 10.1145/3581783.3613434.Martial Arts MAsters Knowledge Graph (MA2KG) dataset release
2023.The Facets of Intangible Heritage in Southern Chinese Martial Arts: Applying a Knowledge-Driven Cultural Contact Detection Approach
Journal on Computing and Cultural Heritage. 2023. DOI : 10.1145/3606702.Co-encoding embodied knowledge in Southern Chinese martial arts: a collaboration between computists, experts, and digital models
2023. Digital Humanities 2023: Collaboration as Opportunity (DH2023), Graz, Austria, July 10-14, 2023. DOI : 10.5281/zenodo.8107443.Unlocking a multimodal archive of Southern Chinese martial arts through embodied cues
Journal of Documentation. 2023. DOI : 10.1108/JD-01-2022-0027.Encoding the Whole-of-Environment Knowledge: A computational experiment with the Hong Kong Martial Arts Living Archive
2022. (IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future, Canterbury, UK, June 15-17, 2022. p. 121 – 132.Knowledge organization of the Hong Kong Martial Arts Living Archive to capture and preserve intangible cultural heritage
2022. Digital Humanities 2022, Tokyo, July 25-29, 2022.Accessing, Representing, and Transmitting Cultural Heritage through Digital Archives: challenges and opportunities
Digital Humanities Research [CN]. 2021. Vol. 1, num. 04, p. 77 – 91.Digitizing Intangible Cultural Heritage Embodied: state of the art
Journal on Computing and Cultural Heritage. 2022. DOI : 10.1145/3494837.Reenactment and Intangible Heritage Strategies for Embodiment and Transmission in Museums
Volkskunde. 2020. Vol. 121, num. 3, p. 415 – +.Ontology-Mediated Cultural Contact Detection Through Motion and Style in Southern Chinese Martial Arts
2021. Semantic Web and Ontology Design for Cultural Heritage 2021, Bozen-Bolzano, Italy, September 20-21,2021.Prosthetic architectures of the senses: museums and immersion
Screen. 2020. Vol. 61, num. 4, p. 635 – 645. DOI : 10.1093/screen/hjaa057.Articulate Similarity: A Visual Search Framework For Embodied Knowledge In A Confucian Rites Video Archive
16th International Digital Curation Conference (IDCC21), Edinburgh, UK, 2021-04-19.Computational Thinking and Thinking Computationally
Dia-logos, Ramon Llull’s Method of Thought and Artistic Practice; Minneapolis: University of Minnesota Press, 2018.Visualising and revitalising traditional Chinese martial arts Visitors’ engagement and learning experience at the 300 years of Hakka Kungfu
Library Hi Tech. 2019. Vol. 37, num. 2, p. 273 – 292. DOI : 10.1108/LHT-05-2018-0071.Visual Analytics of Single Cell Microscopy Data Using a Collaborative Immersive Environment
2018. 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI), Tokyo, JAPAN, Dec 02-03, 2018. DOI : 10.1145/3284398.3284412.More Publications
Frank, I., Feneley, M., Kenderdine, S. & J. Shaw (2021), The Atlas of Maritime Buddhism. Hong Kong: City University Press.
Chao, H. Kenderdine, S. & Shaw J., eds. (2016). 300 Years of Hakka Kung Fu: Digital Vision of its Legacy and Future. Hong Kong: International Guoshu Association, 165–189.
Kenderdine, S. (2013). Place-Hampi: Inhabiting the panoramic imaginary of Vijayanagara. Heidelberg: Kehrer Verlag.
Cameron, F. & Kenderdine, S. eds. (2007). Theorizing Digital cultural heritage: a critical discourse. Cambridge, MA: MIT Press.
Kenderdine, S. (1995), Shipwrecks 1656—1942: A guide to Historic Wreck Sites of Perth, Perth: Western Australian Maritime Museum.
Kenderdine, S. (1994), Historic shipping on the Murray River: A guide to the terrestrial and submerged archaeological resources in New South Wales and Victoria: Murray-Darling Basin Commission; Victoria. Department of Planning and Development; New South Wales. Department of Planning Sydney, Dept Planning.
Kenderdine, S. (1993), Historic shipping on the River Murray, South Australia, Adelaide: Department of Environment and Land Management Murray-Darling Basin Commission.
Kenderdine, S. (1991), Artefacts from shipwrecks in the south-east, 1851-1951: A catalogue of collections of artefacts from vessels Wrecked in the South-east of South Australia between 1851 and 1951, Adelaide: State Heritage Branch, Dept. of Environment and Planning.
Kenderdine, S. & Shaw, J. (2018). ‘The Museological Re-enactment of Lingnan Hung Kuen’, in Chao, H. (ed.), Across the Century: Kung Fu Narratives in Cinema and Community. Hong Kong: City University of Hong Kong Press, 137–159.
Kenderdine, S. (2018). ‘Changing significance: digital heritage and its interpretations’ in Falkenberg, R. & Jander, H. (eds.) Assessment of Significance: Deuten–Bedeuten–Umdeuten. Berlin: Deutsche Historische Museum.
Chao, H. Delbridge, M. Kenderdine, S. Nicholson, L. & Shaw, J. (2018). ‘Kapturing Kung Fu: Future Proofing the Hong Kong Martial Arts Living Archive’, in Whatley, S. Cisneros, R. & Sabiescu, A. (eds.), Digital Echoes. Basingstoke: Palgrave, 249–264.
Greuter, S., S. Kenderdine and J. Shaw. (2018). ‘Pure Land UNWIRED: New Approaches to Virtual Reality for Heritage at Risk’, in M. Khosrow-Pour (ed.), Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications (Information Resources Management Association Edition). Hershey, PA: IGI Global, 1679–1701.
Kenderdine, S. (2017), ‘Travelling Kungkarangkalpa’, in Neale, M. (ed), Songlines: Tracking the Seven Sisters, National Museum of Australia Press, pp. 82-85
Kenderdine, S. & J. Shaw. (2017). The Conjunction of New Media Art and Chinese Cultural Heritage, in Minding the Digital. Shanghai: Tonji University Press: 127-135.
Kenderdine, S. & Shaw, J. (2017). ‘Archives in Motion. Motion as Meaning’, in Grau, O. (ed.), Museum and Archive on the Move: Changing Cultural Institutions in the Digital Era. Berlin: De Gruyter, 211–233.
Shaw, J. Kenderdine, S. & Chao, H. (2017). ‘Establishing a Permanent Kung Fu Museum in Hong Kong’ in Cho, A. Lo, P. & Chiu, D. (eds.), Chandos Information Professional Series, Inside the World’s Major East Asian Collections. Cambridge, Mass./Kidlington, UK: Chandos Publishing, 343–354.
Kenderdine, S. (2016). ‘Embodiment, entanglement and immersion in digital cultural heritage’ in S. Schreibman, R. Siemens & J. Unsworth (eds.), A New Companion to Digital Humanities. John Wiley & Sons Ltd, 22–41.
Kenderdine, S. & Shaw, J. (2016). ‘A digital legacy for Living Culture’, in Chao, H. Kenderdine, S. & Shaw, J. (eds.), 300 Years of Hakka Kung Fu: Digital Vision of its Legacy and Future. Hong Kong: International Guoshu Association, 165–189.
Kenderdine, S., Nicholson, J. and Mason, I. (2016) ‘Modeling People and Populations: Exploring Medical Visualization through Immersive Interactive Virtual Environments’, in J Nicholson, A Darzi, E Holmes and JC Lindon (eds), Metabolic Phenotyping in Personalized and Public Healthcare, Cambridge: Elsevier, pp. 334-368.
Kenderdine, S. and Shaw, J. (2014) ‘A Cultural Heritage Panorama: Trajectories in Embodied Museography’, in H Din and S Wu (eds), Digital Heritage and Culture – Strategy and Implementation, Singapore: World Scientific Publishing Co, pp. 197-218
Kocsis, A. and Kenderdine, S. (2014) ‘I Sho U: An Innovative Method for Museum Visitor Evaluation’, in H Din and S Wu (eds), Digital Heritage and Culture – Strategy and Implementation, Singapore: World Scientific Publishing Co, pp. 245-260
Kenderdine, S., Shaw, J. & Gremmler, T. (2012). ‘Cultural Data Sculpting: Omnidirectional Visualization for Cultural Datasets’, in Marchese, F. & Banissi, E. (eds.), Knowledge Visualization Currents: From Text to Art to Culture. London: Springer, 199–221.
Kenderdine, S. and Shaw, J. (2012) ‘Making UNMAKEABLELOVE: The Relocation of Theatre’, in R Vanderbeeken, B de Backere, D Depestel and C Stalpaert (eds), Theater Topics: Bastard or Playmate? Adapting Theatre, Mutating Media and Contemporary Performing Arts, Amsterdam: Amsterdam University Press, pp. 102-120.
Shaw, J., Kenderdine, S. and Coover, R. (2011) ‘Re-Place: The Embodiment of Virtual Space’, in T Bartscherer and R Coover (eds), Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts, Chicago: University of Chicago Press, pp. 218-238.
Kenderdine, S. (2007) ‘Speaking in Rama: Panoramic Vision in Cultural Heritage Visualisation’, in FR Cameron and S Kenderdine (eds), Theorizing Digital Cultural Heritage: A Critical Discourse, Cambridge: MIT Press, pp. 301-332
Kenderdine, S. Shaw, J. Del Favero, D. & Brown, N.C. (2008). ‘Place-Hampi: Co-evolutionary narrative & augmented stereographic panoramas, Vijayanagara, India’, in Kalay, Y. Kvan, T. & Affleck, J. (eds.), New heritage: New media and cultural heritage. London: Routledge, 336–352.
da Costa, K., Kenderdine, S., Ogleby, C. & Ristevski, J. (2003) ‘VROOM (Virtual Reconstruction of Olympia Model): The Creation of a Virtual Tour from a Digital Model’, in D Phillips and D Pritchard (eds), The Sydney 2000 Olympics Book, Sport and Festival in the Ancient Greek World, Swansea: Classical Press of Wales, pp. 377-439.
Kenderdine, S. Shaw, J. Del Favero, D. & Brown, N.C. (2008). ‘Place-Hampi: Co-evolutionary narrative & augmented stereographic panoramas, Vijayanagara, India’, in Kalay, Y. Kvan, T. & Affleck, J. (eds.), New heritage: New media and cultural heritage. London: Routledge, 336–352.
Kenderdine, S. (2020). ‘Tracing Intangibles in Museums’ Volkskunde, Sporen/Traces, special issue 3/2020.
Kenderdine, S. (2019). ‘Archives in Motion: Intangible Heritage and Embodied Exhibitions’. ICH Courier online 39.
Lo, P., Chan, H.H.Y., Tang, A.W.M., Chiu, D.K.W., Cho, A., See-To, E.W.K., Ho, K.K.W., He, M., Kenderdine, S. & Shaw, J. (2019). ‘Visualising and revitalising traditional Chinese martial arts: Visitors’ engagement and learning experience at the “300 years of Hakka Kungfu”’, Library Hi Tech 37(2): 273-292. DOI 10.1108/LHT-05-2018-0071
Dredge, P., S. Ives, D. L. Howard, K. M. Spiers, A. Yip, and S. Kenderdine. (2015). ‘Mapping Henry: Synchrotron-sourced X-ray fluorescence mapping and ultra-high-definition scanning of an early Tudor portrait of Henry VIII‘. Applied Physics A: Materials Science and Processing 121(3), 789–800.
Kenderdine, S., Chan, LKY & Shaw, J. (2014). ‘Pure Land: Futures for Embodied Museography’. Journal on Computing and Cultural Heritage 7(2), Article No. 8.
Kenderdine, S. (2013). ‘Pure Land: Inhabiting the Mogao Caves at Dunhuang’. Curator: The Museum Journal 56(2), 199–218. 28 Citations (Google Scholar, 29/12/2018).
Kocsis, A., C. Barnes and S. Kenderdine. (2012). ‘Digital Mediation and the Museum Space‘. Interiors 3(1–2), 107–126.
Schettino, P. and S. Kenderdine (2011) ‘PLACE-Hampi: Narratives of Inclusive Cultural Experience‘, International Journal of the Inclusive Museum 3(3), 141–156.
Kenderdine, S. & Shaw, J. (2009). ‘New media in situ: the re-socialization of public space’. International Journal of Arts and Technology 2(4), 258–276.
Kenderdine, S. (2008). ‘An entanglement of people-things: Place-Hampi’. International Journal of Digital Cultural Heritage and E-Tourism 1(2-3), 139–156.
Lock, J. G., Filonik, D., Lawther, R., Pather, N., Gaus, K., Kenderdine, S., & Bednarz. T. (2018). ‘Visual analytics of single cell microscopy data using a collaborative immersive environment’. VRCAI ‘18 Proceedings 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry. Tokyo, Japan, 02-03 December. Article No. 11.
Kraemer, K., Shaw, J., Chao, H., & Kenderdine, S. (2017). ‘Archiving Ephemeral Knowledge – Hong Kong Martial Arts As a Strategy for the Documentation of Intangible Cultural Heritage’, in Carsten Busch, Christian Kassung, Jürgen Sieck (eds.), Culture and Computer Science: Mixed Reality, Conference, 18/19. May 2017. Berlin.
Kenderdine, S., Forte, M. & Camporesi, C. (2014). ‘The rhizome of the Western Han’, Revive the Past. Proceedings of the 39th International Conference of Computer Applications and Quantitative Methods in Archaeology (Beijing, 12–16 April 2011). Amsterdam: Amsterdam University Press, 141–158.
Kenderdine, S. & Hart, T. (2014). mARChive: Sculpting Museum Victoria’s Collections, Museums and the Web: Proceedings, 2–5 April 2014, Baltimore, USA.
Kenderdine, S. & McKenzie, H. (2013). ‘A war-torn memory palace: animating narratives of remembrance’, Proceedings of Digital Heritage International Congress, Marseille: IEEE, 315–322.
Kenderdine, S. & Shaw, J. (2009). ‘UNMAKEABLELOVE: gaming technologies for the cybernetic theatre “Re-actor”’. Proceedings of the International Conference on Advances in Computer Entertainment, 362–365.
Kenderdine. S. (2007). ‘Somatic solidarity, magical realism and animating popular gods: Place-Hampi “where intensities are felt”’, Proceedings, 11th International Conference on Information Visualisation, N.4272012, 402–408.