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- Experimental Museography
- Creating the experimental frameworks of ‘embodied museography’ and ‘engagement science’ for galleries, libraries, archives and museums (GLAMs) using virtual, augmented, mixed reality technologies combined with powerful sonic architectures. This research engages in representation of scientific and artistic complexities, promoting multisensory engagement and expanding experience in a post-cinematic world. Experimental museography advances theoretical frameworks of new museology re-defining the boundaries of public/museological space. Themes also include design-driven evaluation methodologies for examining qualitative experiences.
- Interactive Archives & Emergent Narratives
- Speculative, applied and theoretical research focused on new modes of knowledge creation from digital cultural archives through immersive visualization and interactive narrative. Themes include: visual analytics, computer vision, deep mapping, data-aesthetics and pan-aesthetics, audification, data and interaction design, networking, open linked data, crowd-sourcing and participatory media.
- Embodied Knowledge Systems
- Research into the analysis of features based on the form and style of physical movement in 3D space. Creating archival, analytic and representational frameworks for intangible heritage and embodied knowledge systems (from ritual and tradition through to performance and sport). Themes include: automated annotation, motion over time analysis, computer vision and, preservation protocols including metadata.
- Immersive Visualization
- Applied design frameworks for interactive omnidirectional and omnispatial data visualisation for small and big data from the arts and sciences. Themes include: VR, AR, MR, data sonification, networking (e.g. ‘internet of big machines’), gamification and advanced computer graphics.
- Immersive Pedagogy
- Integrating immersive modes of learning into higher education is a fundamental strategy for next-generation learners. Interactive systems have been shown to facilitate reflection, interrogation and interaction with hypothetical simulated worlds, enabling students to develop high-level skills in cognitive association, creative thinking, problem solving and innovation. Research in this theme includes structuring of immersive learning paradigms involving co-evolving patterns of discovery.
- Image Science, Visual Computing & Data Curation
- The application of new documentation technologies to objects, places and people, pioneering solutions for the acquisition of high resolution and high fidelity data. This research theme includes data curation models (ontologies, LOD, annotation), data fusion, data science and image science.