Publications

The present page lists all IIG publications including full and short papers, extended abstracts, posters and PhD thesis under the infoscience header below.

Our Demo / Dataset / Code page highlights key IIG papers together with their video demo and in some cases the associated dataset and code.

extracted from infoscience.epfl.ch

2024

The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers

N. Tian; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2024.  p. 1 – 14. DOI : 10.1109/TVCG.2024.3395365.

Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG

N. Tian; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2024.  p. 1 – 11. DOI : 10.1109/TVCG.2024.3372066.

In case of doubt, one follows one’s self: the implicit guidance of the embodied self-avatar

L. Boban; R. Boulic; B. Herbelin 

IEEE Transactions on Visualization and Computer Graphics. 2024.  p. 1 – 10. DOI : 10.1109/TVCG.2024.3372042.

Customizing the human-avatar mapping based on EEG error related potentials during avatar-based interaction.

F. Iwane; T. Porssut; O. Blanke; R. Chavarriaga; J. d. R. Millan et al. 

Journal of Neural Engineering. 2024. DOI : 10.1088/1741-2552/ad2c02.

2023

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments

A. Viegas Milani; N. Tian; R. Boulic 

2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103.

EGG Objective characterization of cybersickness symptoms towards navigation axis

N. Tian; K. H. Achache; A. R. Ben Mustapha; R. Boulic 

2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068.

Unintentional synchronization with self-avatar for upper- and lower-body movements

L. Boban; L. Strauss; H. Decroix; B. Herbelin; R. Boulic 

Frontiers in Virtual Reality. 2023. Vol. 4. DOI : 10.3389/frvir.2023.1073549.

Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing

M. Delahaye; O. Blanke; R. Boulic; B. Herbelin 

PLOS ONE. 2023. Vol. 18, num. 1, p. e0266212. DOI : 10.1371/journal.pone.0266212.

Real-time Self-contact Retargeting of Avatars down to Finger Level

M. G. Delahaye; B. Herbelin; R. Boulic 

2023. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland, December 6-8, 2023. DOI : 10.2312/egve.20231311.

2022

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance

L. Boban; D. Pittet; B. Herbelin; R. Boulic 

Frontiers in Virtual Reality. 2022. Vol. 3. DOI : 10.3389/frvir.2022.860872.

Reaching articular limits can negatively impact embodiment in virtual reality

T. Porssut; O. Blanke; B. Herbelin; R. Boulic 

Plos One. 2022. Vol. 17, num. 3, p. e0255554. DOI : 10.1371/journal.pone.0255554.

A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility

N. Tian; P. Lopes; R. Boulic 

Springer Virtual reality. 2022. DOI : 10.1007/s10055-022-00638-2.

2021

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality

M. G. Delahaye; B. Zbinden; B. Herbelin; R. Boulic 

2021. ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17 – 25. DOI : 10.2312/egve.20201255.

Adapting Virtual Embodiment through Reinforcement Learning

T. Porssut; Y. Hou; O. Blanke; B. Herbelin; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2021.  p. 1 – 1. DOI : 10.1109/TVCG.2021.3057797.

Towards Recognizing Emotion in the Latent Space

M. Fanourakis; G. Chanel; R. Elalamy; P. Lopes 

2021. 19th IEEE International Conference on Pervasive Computing and Communications (IEEE PerCom), ELECTR NETWORK, Mar 22-26, 2021. p. 364 – 367. DOI : 10.1109/PERCOMWORKSHOPS51409.2021.9430963.

2020

Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR

P. Lopes; N. Tian; R. Boulic 

2020. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906.

Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?

N. Hartman; M. G. Delahaye; H. Decroix; B. Herbelin; R. Boulic 

2020. MIG ’20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1 – 6. DOI : 10.1145/3424636.3426908.

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

P. Lopes; R. Boulic 

2020. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1 – 11. DOI : 10.1145/3402942.3403012.

One the effect of the Vertical Axis Alignment on Cybersickness and Game Experience in Supine Posture

N. Tian; J. C. Romain Lucien; L. P. Simoes Lopes; R. Boulic 

2020. IEEE Conference on Games (CoG) 2020, ELECTR NETWORK, August 24-27, 2020. p. 359 – 366. DOI : 10.1109/CoG47356.2020.9231830.

Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

P. Lopes; N. Tian; R. Boulic 

2020. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248.

Hessian Splines For Scanning Transmission X-Ray Microscopy

T. Debarre; B. Watts; B. Roesner; M. Unser 

2020. IEEE 17th International Symposium on Biomedical Imaging (ISBI), Iowa, IA, Apr 03-07, 2020. p. 199 – 202. DOI : 10.1109/ISBI45749.2020.9098539.

2019

A Too to Design Interactive Characters Based on Embodied Cognition

J. Llobera; R. Boulic 

Ieee Transactions On Games. 2019. Vol. 11, num. 4, p. 311 – 319. DOI : 10.1109/TCIAIG.2017.2755699.

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR

T. Porssut; B. Herbelin; R. Boulic 

2019. IEEE VR – The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716.

On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality

J. Marengo; P. Lopes; R. Boulic 

2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098.

Real-time neural network prediction for handling two-hands mutual occlusions

D. Pavllo; M. Delahaye; T. Porssut; B. Herbelin; R. Boulic 

Computers & Graphics:. 2019. Vol. X2, p. 100011. DOI : 10.1016/j.cagx.2019.100011.

2018

Self-attribution of distorted reaching movements in immersive virtual reality

H. Galvan Debarba; R. Boulic; R. Salomon; O. Blanke; B. Herbelin 

Computers & Graphics. 2018. Vol. 76, p. 142 – 152. DOI : 10.1016/j.cag.2018.09.001.

The Critical Role of Self-Contact for Embodiment in Virtual Reality

S. Bovet; H. G. Debarba; B. Herbelin; E. Molla; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 4, p. 1428 – 1436. DOI : 10.1109/TVCG.2018.2794658.

Egocentric Mapping of Body Surface Constraints

E. Molla; H. Galvan Debarba; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 7, p. 2089 – 2102. DOI : 10.1109/TVCG.2017.2708083.

The role of modularity in sustainable design: A systematic review

M. Sonego; M. Echeveste; H. Debarba 

JOURNAL OF CLEANER PRODUCTION. 2018. Vol. 176, p. 196 – 209. DOI : 10.1016/j.jclepro.2017.12.106.

2017

Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis

N. Wang; J. Ahn; R. Boulic 

Applied Artificial Intelligence. 2017. Vol. 31, num. 2, p. 103 – 118. DOI : 10.1080/08839514.2017.1299983.

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera

K. Li; J. Yang; L. Liu; R. Boulic; Y-K. Lai et al. 

Ieee Transactions On Circuits And Systems For Video Technology. 2017. Vol. 27, num. 4, p. 771 – 783. DOI : 10.1109/Tcsvt.2016.2556419.

Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation

J. G. Grandi; H. G. Debarba; L. Nedel; A. Maciel 

2017. the 2017 CHI Conference, Denver, Colorado, USA, 06-12 05 2017. p. 5881 – 5891. DOI : 10.1145/3025453.3025935.

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

H. Galvan Debarba; S. Bovet; R. Salomon; O. Blanke; B. Herbelin et al. 

PLoS One. 2017. Vol. 12, num. 12, p. e0190109. DOI : 10.1371/journal.pone.0190109.

Embodiment Sensitivity to Movement Distortion and Perspective Taking in Virtual Reality

H. Galvan Debarba / R. Boulic; B. Herbelin (Dir.)  

Lausanne, EPFL, 2017. 

Virtual Zero Gravity Impact on Internal Gravity Model

T. Porssut; H. G. Debarba; E. Canzoneri; B. Herbelin; R. Boulic 

2017. 19th IEEE Virtual Reality Conference (VR), Los Angeles, CA, MAR 18-22, 2017. p. 309 – 310. DOI : 10.1109/VR.2017.7892300.

2016

Precise and Responsive Performance Animation for Embodied Immersive Interactions

E. Molla / R. Boulic (Dir.)  

Lausanne, EPFL, 2016. 

Artist-Oriented 3D Character Posing from 2D Strokes

M. Mahmudi; P. Harish; B. Le Callennec; R. Boulic 

Computers & Graphics. 2016. Vol. 57, p. 81 – 91. DOI : 10.1016/j.cag.2016.03.008.

One Step from the Locomotion to the Stepping Pattern

R. Boulic; U. Evci; E. Molla; P. Pisupati 

2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165 – 168. DOI : 10.1145/2915926.2915949.

Collaborative 3D Manipulation using Mobile Phones

J. G. Grandi; I. Berndt; H. G. Debarba; L. Nedel; A. Maciel 

2016. IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, MAR 19-20, 2016. p. 279 – 280. DOI : 10.1109/3DUI.2016.7460079.

Parallel Inverse Kinematics for Multithreaded Architectures

P. K. Harish; M. Mahmudi; B. Le Callennec; R. Boulic 

ACM Transactions on Graphics. 2016. Vol. 35, num. 2, p. 19:1 – 19:13. DOI : 10.1145/2887740.