The present page lists all IIG publications including full and short papers, extended abstracts, posters and PhD thesis under the infoscience header below.
Our Demo / Dataset / Code page highlights key IIG papers together with their video demo and in some cases the associated dataset and code.
2024
The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers
N. Tian; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2024. p. 1 – 14. DOI : 10.1109/TVCG.2024.3395365. Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG
N. Tian; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2024. p. 1 – 11. DOI : 10.1109/TVCG.2024.3372066. In case of doubt, one follows one’s self: the implicit guidance of the embodied self-avatar
L. Boban; R. Boulic; B. Herbelin
IEEE Transactions on Visualization and Computer Graphics. 2024. p. 1 – 10. DOI : 10.1109/TVCG.2024.3372042. 2023
Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments
A. Viegas Milani; N. Tian; R. Boulic
2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103. EGG Objective characterization of cybersickness symptoms towards navigation axis
N. Tian; K. H. Achache; A. R. Ben Mustapha; R. Boulic
2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068. Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing
M. Delahaye; O. Blanke; R. Boulic; B. Herbelin
PLOS ONE. 2023. Vol. 18, num. 1, p. e0266212. DOI : 10.1371/journal.pone.0266212. Real-time Self-contact Retargeting of Avatars down to Finger Level
M. G. Delahaye; B. Herbelin; R. Boulic
2023. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland, December 6-8, 2023. DOI : 10.2312/egve.20231311. 2022
Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance
L. Boban; D. Pittet; B. Herbelin; R. Boulic
Frontiers in Virtual Reality. 2022. Vol. 3. DOI : 10.3389/frvir.2022.860872. Reaching articular limits can negatively impact embodiment in virtual reality
T. Porssut; O. Blanke; B. Herbelin; R. Boulic
Plos One. 2022. Vol. 17, num. 3, p. e0255554. DOI : 10.1371/journal.pone.0255554. A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility
N. Tian; P. Lopes; R. Boulic
Springer Virtual reality. 2022. DOI : 10.1007/s10055-022-00638-2. 2021
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
M. G. Delahaye; B. Zbinden; B. Herbelin; R. Boulic
2021. ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17 – 25. DOI : 10.2312/egve.20201255. Towards Recognizing Emotion in the Latent Space
M. Fanourakis; G. Chanel; R. Elalamy; P. Lopes
2021. 19th IEEE International Conference on Pervasive Computing and Communications (IEEE PerCom), ELECTR NETWORK, Mar 22-26, 2021. p. 364 – 367. DOI : 10.1109/PERCOMWORKSHOPS51409.2021.9430963. 2020
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR
P. Lopes; N. Tian; R. Boulic
2020. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906. Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?
N. Hartman; M. G. Delahaye; H. Decroix; B. Herbelin; R. Boulic
2020. MIG ’20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1 – 6. DOI : 10.1145/3424636.3426908. Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena
P. Lopes; R. Boulic
2020. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1 – 11. DOI : 10.1145/3402942.3403012. One the effect of the Vertical Axis Alignment on Cybersickness and Game Experience in Supine Posture
N. Tian; J. C. Romain Lucien; L. P. Simoes Lopes; R. Boulic
2020. IEEE Conference on Games (CoG) 2020, ELECTR NETWORK, August 24-27, 2020. p. 359 – 366. DOI : 10.1109/CoG47356.2020.9231830. Exploring Blink-Rate Behaviors for Cybersickness Detection in VR
P. Lopes; N. Tian; R. Boulic
2020. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248. Hessian Splines For Scanning Transmission X-Ray Microscopy
T. Debarre; B. Watts; B. Roesner; M. Unser
2020. IEEE 17th International Symposium on Biomedical Imaging (ISBI), Iowa, IA, Apr 03-07, 2020. p. 199 – 202. DOI : 10.1109/ISBI45749.2020.9098539. 2019
A Too to Design Interactive Characters Based on Embodied Cognition
J. Llobera; R. Boulic
Ieee Transactions On Games. 2019. Vol. 11, num. 4, p. 311 – 319. DOI : 10.1109/TCIAIG.2017.2755699. Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR
T. Porssut; B. Herbelin; R. Boulic
2019. IEEE VR – The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716. On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality
J. Marengo; P. Lopes; R. Boulic
2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098. 2018
The Critical Role of Self-Contact for Embodiment in Virtual Reality
S. Bovet; H. G. Debarba; B. Herbelin; E. Molla; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 4, p. 1428 – 1436. DOI : 10.1109/TVCG.2018.2794658. Egocentric Mapping of Body Surface Constraints
E. Molla; H. Galvan Debarba; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 7, p. 2089 – 2102. DOI : 10.1109/TVCG.2017.2708083. The role of modularity in sustainable design: A systematic review
M. Sonego; M. Echeveste; H. Debarba
JOURNAL OF CLEANER PRODUCTION. 2018. Vol. 176, p. 196 – 209. DOI : 10.1016/j.jclepro.2017.12.106. 2017
Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis
N. Wang; J. Ahn; R. Boulic
Applied Artificial Intelligence. 2017. Vol. 31, num. 2, p. 103 – 118. DOI : 10.1080/08839514.2017.1299983. SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera
K. Li; J. Yang; L. Liu; R. Boulic; Y-K. Lai et al.
Ieee Transactions On Circuits And Systems For Video Technology. 2017. Vol. 27, num. 4, p. 771 – 783. DOI : 10.1109/Tcsvt.2016.2556419. Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation
J. G. Grandi; H. G. Debarba; L. Nedel; A. Maciel
2017. the 2017 CHI Conference, Denver, Colorado, USA, 06-12 05 2017. p. 5881 – 5891. DOI : 10.1145/3025453.3025935. 2016
Precise and Responsive Performance Animation for Embodied Immersive Interactions
E. Molla / R. Boulic (Dir.)
Lausanne, EPFL, 2016. One Step from the Locomotion to the Stepping Pattern
R. Boulic; U. Evci; E. Molla; P. Pisupati
2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165 – 168. DOI : 10.1145/2915926.2915949.